anyway.



thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk

On 2012-04-13, David Berg wrote:

Okay, I guess I was off-topic.  Maybe some other time.  I do think "who you design for" is a key part of the formula for indie success, but I'm not assuming anything about the answer.  Perhaps simply having an answer is the biggest factor.

As for success vs happiness, I see the tension, but I also see a confluence.  My happiness at learning how to design better actually outweighs my sadness that my last design wasn't perfect.  So if someone's criticism teaches me something useful, there's no negativity at all.

I try to gauge whether others feel similarly before criticizing their games.  No point in critiquing a game by someone who just wants to make one game ever and feel good about it.



 

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