thread: 2012-03-27 : Indie POV pt 3: A Small Pep Talk
On 2012-04-13, David Berg wrote:
Okay, I guess I was off-topic. Maybe some other time. I do think "who you design for" is a key part of the formula for indie success, but I'm not assuming anything about the answer. Perhaps simply having an answer is the biggest factor.
As for success vs happiness, I see the tension, but I also see a confluence. My happiness at learning how to design better actually outweighs my sadness that my last design wasn't perfect. So if someone's criticism teaches me something useful, there's no negativity at all.
I try to gauge whether others feel similarly before criticizing their games. No point in critiquing a game by someone who just wants to make one game ever and feel good about it.