anyway.



thread: 2012-04-30 : Updates!

On 2012-05-01, Vincent wrote:

Evan: Oh sure.

We started with "the purpose of a roleplaying game's rules is to get you and your friends to say interesting things," and built from there.

We talked about how some rules get you to say interesting things, and how some block you from saying interesting things. We talked about different kinds of rules, including GMs and randomization and PC death and stuff, and how to judge whether they work or don't work (do they get you and your friends to say interesting things?). We talked about what counts as an interesting thing, when, and to whom. We talked about my idea of three timeframes and my idea of three insights, but only to serve looking at what's interesting and who's saying it.

We brought a big stack of people's games with us, and held them up as examples of different cases.

Whenever crap crept in, we could just return to our core premise and examine the crap in its light. The crap didn't really stand a chance.

What would you say about it, Ben?

Rob, are you around? Anybody else who happened to be there?



 

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