anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-13, J. Walton wrote:

You once told me that the games you design are nowhere near the bleeding edge of the games that you can imagine. I think I was being crotchety and treating you like The Man holding truly experimental game design back or something, which you always found really hilarious.

So my question is: how far does this rabbit hole go? Is the tent of roleplaying so broad that it can conceivably contain just about any set of human experiences that we can organize? Do we have to keep making baby steps until our perceptions (and those of our potential audiences) come to grips with the ramifications of that?

I used to be extremely impatient with the fact that we have to learn to walk before we can run, but as I get older I see that more as natural and less as a cosmic injustice (i.e. being doomed to live and play games in the present rather than in the future, when ideas about roleplaying have progressed to some more advanced state). Maybe that's maturity finally setting in, which is both gratifying and terrifying.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":