thread: 2012-06-11 : Ask a Frequent Question
On 2012-06-13, Vincent wrote:
ndp: Jesse Schell says that game design is hard because of the vast distance between the experiences we're trying to create (high-stakes decision-making, moral peril, danger and excitement) and the materials we have to work with (3x5 cards, dice, miniature figurines, Cheetos).
Ben Lehman says that game design is hard because God doesn't like us stepping on His turf.
I'll have to think about the hardest things I've tried to do.