anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-13, Jay Loomis wrote:

So, over the years you have started to design and talk about a number (one explicitly, and, I'm guessing one or two others implicitly, though I may be wrong) of games that evoke Lloyd Alexander's Prydain (and similar fantastic tales). Can you talk a little about the challenges that you encountered and what you learned from them?

For example, is there something particularly difficult about getting a game to do what you wanted to fit that particularl bill?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":