anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-13, Vincent wrote:

J Walton: Baby steps, sure. The Overton window, I think it's called?

Eppy and I were talking about this the other day. He pointed out that when we talk about short stories, we mostly don't care how innovative a short story is. Mostly when someone sits down to write a short story, their goal isn't to innovate at all. Their goal is just to do something difficult well, and that's a challenging undertaking all by itself, and when they succeed, we're right to admire them for it.

I think it's right to think about RPG design the same way. Game design is hard all by itself, and designing a good game is an admirable accomplishment, innovation entirely aside.

Frank T: I have an account that lets me edit pages there. I may put my hand in. It's something I feel a bit of obligation to.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":