anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-17, Vincent wrote:

Moreno: You're absolutely right that old users led the move away from the Forge. Anybody who says it was a decline in new users is mistaken.

My take on it is that when an individual publisher moved away from the Forge, the low traffic on their publisher forum wasn't enough to keep them coming back and checking. Questions would sit unanswered for months because that publisher wasn't visiting the Forge at all, not because they were ignoring their own forum in particular.

So, yep. I agree.

Your questions!

1) I don't think there are any important lessons that are in any danger at all. The two important lessons are "you can publish a game, and nobody can tell you otherwise" and "you can make your game work exactly how you want it to work, you don't have to follow convention or tradition." Indie rpgs are part of the landscape now.

2) (a) I agree, yes. I've noticed the same. (b) I don't know! I imagine it's a cycle that every designer goes through many times. I'm not making deeply personal games right now, but I imagine that I will in the future. I suppose that's true of all of us.

3) The early, early years. 2002-2005, let's say. Ron's war stories at the end of 2005 marked a genuine transition.



 

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