anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-18, Vincent wrote:

Josh W: Technical agenda has and continues to play a big role in my thinking.

"In this game, you play teenage Mormon gunslingers traveling from town to town. They come upon the scene or aftermath of a murder and they have to decide what to do about it, who to punish, how (and whether) to help the town survive it.

"There's a GM, whose job it is to create the backstory that led up to the murder. You roll dice to resolve conflicts between the characters, and the dice put a lot of pressure on everybody to escalate."

Both paragraphs taken together describe a creative agenda. (Albeit incompletely.) The second paragraph describes the technical portion of the creative agenda, which Ben and I have called the technical agenda. It's a crucial piece of the game.

Tell me more about "spoiler/fuse mechanics." I have no idea what you're asking!



 

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