anyway.



thread: 2012-06-18 : Moves as Jumping-off Points

On 2012-06-18, Rafu wrote:

Vincent, you say: "Protagonist vs protagonist conflict isn't a big part of Apocalypse World's genre."
And I find this super-interesting because, well...

Oh, wait! I should probably make a premise that I had (and still have) no idea what the reference "genre" for AW is. The sum of the various playbooks (including the thick MC playbook with its punk language and colorful examples) feels to me like a genre of its own.

So, I find this super-interesting because: protagonist vs. protagonist conflict has been both bread-and-butter to my AW play and the absolute focus of my most meaningful experiences with that game. The latter tend to highlight protagonist-protagonist-protagonist triangles involving critical shifts in loyalties.
I don't believe I particularly pushed to get this kind of play out of AW, nor that any of my fellow players did. Rather, it felt like parts of the playbooks and other tools "made us do it": isn't the Brainer, for example, a two-legged recipe for intestine conflict? Most things about Hx also look like they're pushing that way.



 

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