thread: 2012-06-11 : Ask a Frequent Question
On 2012-06-19, Gear wrote:
Vincent: Interesting, I'm kind of surprised you hadn't noticed that, it seemed really intentional.
But I guess what I was asking more generally was something like this:
DITV has pretty specific ideas of what a GM is supposed to do and communicates those ideas in very clear terms.
Poison'd also seems to have things it wants from GMs, but for better or worse, does significantly less in the way of hand-holding.
How important do you think it is to have a particular GMing method in mind when designing a game? Also, how much explanation and hand-holding do you think is usually best?