anyway.



thread: 2012-06-18 : Moves as Jumping-off Points

On 2012-06-19, David Berg wrote:

I totally dig the distinction between different arenas of conflict wherein different factors apply.  (A cowboy game with one move for "gunfights" is doings its genre a disservice; a duel vs the main badass badguy and a running shoot 'em up against a herd of mooks are two totally different arenas, resolved according to different factors.)  Good stuff!

Side note: I'd say that a lot of genre conventions are defined not just in relation to the fictional reality of a situation (who's where, doing what), but by the narrative position of a situation (what we care about now, given what's come before).  An action hero game might do well to make you roll +Resilience to use the stage a comeback move, which you can only use against a character who's previously defeated you.



 

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