anyway.



thread: 2012-06-18 : Moves as Jumping-off Points

On 2012-06-19, Tim Ralphs wrote:

Yeah, so I've had Vincent's experience with PC v. PC conflict. I wonder if we can pin it down a bit. Remember Concentric Game Design and how Apocalypse World collapses gracefully downward? I think PC v. PC conflict doesn't collapse quite so gracefully, and I think that's why it feels like it's more work to keep it smooth.



 

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