anyway.



thread: 2012-06-11 : Ask a Frequent Question

On 2012-06-19, Vincent wrote:

Gear: Oh, I see what you're asking. Yeah.

I don't think you can design a game at all unless you have a crystal-clear idea of what its GM is supposed to do. You can design at most part of a game without it.

How much explanation is best? It depends. Poison'd could stand to have some more, probably, except that I can't bring myself to add more to that beautiful little booklet. As the author, you have to decide how much audience you're willing to lose, and how much audience complaint you're willing to submit yourself to.

For both Dogs in the Vineyard and Apocalypse World, I wanted a wider audience than I wanted for Poison'd and In a Wicked Age, so I wrote a lot more about how to GM them.



 

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