On 2012-06-21, Frank T wrote:
Vincent wrote: “Don’t presume that anybody will limit themselves to playing your game as written. Design your game so that it supplements their play, so that it fits itself into the their preexisting persistent rpg design.”
Yeah, I think that’s what I was getting at. I do think it also applies to players, to a degree. Players all caught up in evil misconceptions from the 90s (tm) absolutely need to be told to play the game as written, dumbasses. On the other hand, players more aware of what they are actually doing might be trusted to, on occasion, actually know when the time has come, for them, to hack a rule.