anyway.



thread: 2012-06-18 : Moves as Jumping-off Points

On 2012-06-25, J. Walton wrote:

Another important part is that defining the arenas of conflict doesn't limit characters to only doing things in those arenas. This is really important!

Some of the most human parts of AW play is when you do something and it's totally not an established move at all, it's something that just happens. There's interesting stuff (not tension exactly, but something) between doing-stuff-that's-established-moves and doing-stuff-that's-not-established-moves.

That's also critical to how moves work, in my mind.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":