anyway.



thread: 2012-06-18 : Moves as Jumping-off Points

On 2012-06-25, Gregor Vuga wrote:

I don't want to be terse, but to me saying AW is all about individuals and conflict seems a bit like saying Poison'd is about getting mechanical bonuses from [horrible things]. There is something else going on there.

But yes, yay to new models! Graham your card restaurant game is an amazing example of pioneering that direction.



 

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