anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-06-26, Ben Lehman wrote:

Graham, sure we can build a system of cooperation. The "conflict" "resolution" system for Clover works that way.

(for Clover: Is it difficult? If so, roll. If you fail, find someone to teach you how to succeed: now it isn't difficult anymore.)

(note that "is it difficult" is kinda a special case of the rules regardless. Most of the time the question is "what's over there?" or "more details please.")

What I don't like about the term "conflict resolution" is that it implies that, first, we have a conflict. And second, that the proper thing to do once we have a conflict is to resolve it so it isn't there anymore.

A better term might be "situation iteration." As in: we have a situation. What means do we use to move that situation forward in time and effect?

Clover really doesn't have conflict as such (or, rather, it needn't have conflict as such.) But it definitely has a situation (a five year old girl explores her neighborhood with her friends), and that situation compounds, grows, iterates and integrates.

yrs—
—Ben



 

This makes BL go "I have used up a year's allotment of scarequotes"
And for that I am sorry.

This makes R go "Isn't that a tacked on patch to Graham's "I want A, do I get it?" case?"

This makes BL go "Not exactly"
Hm. Maybe I should just give an example.

This makes BL go "Click the above link to just read the rules"
Easier than trying to explain what I'm getting at.

This makes ET go "Let's put "situation iteration" in the book, Ben"

This makes...
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This reminds BL of Clover Rules (direct PDF link)