anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-06-26, Evan wrote:

When you've been GMing for a while, you build an instinct that goes:

"OK, they've 'resolved' that conflict, but what's next is the point when the conflict they can't resolve at all brings its weight to bear. And that's when they have to choose between 'resolving' conflicts all day or making a goddamn interesting character choice."

Ben, Vincent and others have just systematized that.



 

This makes GW go "Instincts are a thing!"
I find myself backing away from them, because they can codify a lot of ingrained stuff. I must think about this.

This makes...
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