anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-06-26, Bret wrote:

I think uncertainty is assumed because RPGs have always had it, but I'm not sure it's a necessary step. But like you siad, expressing the ideas is limited and I'm trying to do a design about it.



 

This makes R go "Aren't you conflating uncertainty with going to the dice (or equivalent)? There's uncertainty even w/out that."

This makes B go "Not really!"
I was just wrong. Rereading this today Vincent is saying a lot of stuff I was thinking with regards to uncertainty. I think I'd just had too much to drink when I read it last night.

This makes R go "There's no such thing as too much drink"
except when it is too much. ;)

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