anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-06-26, Vincent wrote:

J: Yeah.

My take: it used to be that I couldn't expect to get what I want out of a game, and I was a little bit desperate, a little bit grasping. I was scared that it would go wrong and I'd lose creative fulfillment again and I was all tense about it.

Now I expect to get anything I want whenever I want it, and I can chill the hell out.

So when we made and fought over all those categories and distinctions, we were in a state of creative insecurity. I think it shows.

(We noticed a similar thing happening with GNS at the Forge starting in, oh, 2007 maybe. We hardcore pervy narrativists started getting secure in our creative fulfillment and so started to relax and branch out. You could watch it happen to people. "Hey, know what's pretty darn fun? Gamism.")



 

This makes Bif go "perhaps "insecure" would work better than "uncertain""
as in, "a person or people whose interests are insecure...". I would be less likely to misinterpret that.

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":