anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-06-29, Ian Charvill wrote:

Vincent

This is probably the most nuanced take on these issues that I've seen on the RPG side of things.  I know the instinct is to want to lock things down, and come up with the right naming-of-parts, but I think the strength of what you're doing here is that it's nebulous.  I think hammering out the terms might be intellectually satisfying in a particular way, but will take you further away from the truth.

With a particular work—a book or play or whatever—these things get more defined: your examples will be clearer that your categories.  For a particular game, you could use a particular locked down set of concepts.

(Probably it helps my biases that you haven't discussed theme; the Egri/MacKee version of theme makes me grumpy)

Ian



 

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