thread: 2012-06-25 : "Conflict" "Resolution"
On 2012-06-29, Ian Charvill wrote:
Vincent
This is probably the most nuanced take on these issues that I've seen on the RPG side of things. I know the instinct is to want to lock things down, and come up with the right naming-of-parts, but I think the strength of what you're doing here is that it's nebulous. I think hammering out the terms might be intellectually satisfying in a particular way, but will take you further away from the truth.
With a particular work—a book or play or whatever—these things get more defined: your examples will be clearer that your categories. For a particular game, you could use a particular locked down set of concepts.
(Probably it helps my biases that you haven't discussed theme; the Egri/MacKee version of theme makes me grumpy)
Ian