anyway.



thread: 2012-06-25 : "Conflict" "Resolution"

On 2012-07-03, Neil Smith wrote:

I don't know if anyone's still reading this, but I stumbled across this article about stories without confict:

"For countless centuries, Chinese and Japanese writers have used a plot structure that does not have conflict ?built in?, so to speak. Rather, it relies on exposition and contrast to generate interest. This structure is known as kish?tenketsu."

From what I understand, kish?tenketsu stories revolve around the juxtaposition of disparate elements that are unified in the end. The only example I've been able to dig up for it is The Story of an Hour, where a wife hears her husband has been killed in a train crash, she comes to terms with it, he turns up none the worse, she falls over dead.

How could you turn this framework into a story game? No idea.



 

This makes CB go "No conflict, but a crisis?"
Loosing one's husband and having to come to terms with it follows, in my mind, similar stages to what happens in the resolution of a conflict, even if there is only one character present.

This makes...
initials
...go...
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