thread: 2012-06-11 : Ask a Frequent Question

On 2012-07-16, Josh W wrote:

Yeah, I was just browsing by and thought I'd Hold You To Standards. :)


There's something to be said for treating creative agenda as the motivation for various mechanics "yeah, you do stuff, but how's it good". You get these clusters of values floating around the mechanics eg "you fight people and it's balanced in these ways" or "you fight people and it says something in these ways", so there's that extra dimension colouring everything in.

I think it goes weird when it becomes this floating dimension of goodness diverted from specific games, just like "balance" or "realism" (or "versimultude") do.

And despite what I said before, just adding a third paragraph about how those both tie together over time into themes of judgement and empathy might actually sum up the game for me pretty well!

Well that and a smidge about expected session and campaign lengths, and a...


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