anyway.



thread: 2012-07-12 : Video Q&A

On 2012-07-23, Vincent wrote:

Simon: It will be, yes.

It's going to be first and foremost a tool for creating fictional stuff. Think of Dogs in the Vineyard's town creation rules. They create a fictional backstory, nothing else; you could use them with another game's rules if you wanted to.

Orphone's Seclusium will be moreso. It should be useful for basically any game where you can play D&D the way I like to play D&D, if that makes sense.

Like, as GM, do you get to say things like this? "There's a gigantic silver door set into the living rock. It was cast in one piece, with a giant grotesque face in relief in the casting, and later on someone took a chisel or something and gouged a million rude names and sayings all over it. As you approach it, something thuds into it on the other side, and it groans under the pressure. What do you do?" If so, yes, you'll be able to use the stuff in Orphone's Seclusium.

It'll include notes and guidelines for representing this fictional stuff mechanically. Like, how hard is the door to open? How hard is it to keep it closed? The monster behind it (if it is a monster), how many hit dice does it have, and what attacks, and what special abilities? These notes will be geared toward Lamentations of the Flame Princess' rules, whose flexibility and minimalism I love, so if you're playing a different game you'll have to make the necessary adaptations yourself.

It'll be more challenging for some games than for others. Lamentations' rules for creating monsters are really easy, in particular, so for games where creating monsters is an involved process, you should be prepared to do all that work yourself.



 

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