thread: 2012-11-15 : Positioning: the Big Model vs Emily, reconciled

On 2012-11-16, Ben Lehman wrote:

I'd certainly agree with that statement.

I'd elaborate further that if a fictional element does not give rise to gameplay options it is an indicator of a flawed design.


This makes R go "A strong statement,"
but I do agree with you, in principle.

This makes TMC go "Or, it could just be Color, Ben."

This makes cw go "Doesn't color yield gameplay options?"

This makes JC go "Everything yields gameplay options"
because a gameplay option includes saying things like "I move the can of peaches" or "Where is my hat?"

This makes R go "Some games are designed (or played) to effectively include resolution-lowering filters"
such as when you go: "I don't see smashing faces over counters to be listed as a combat option, here in the book. Can we resolve it like a normal attack? You're unarmed, though, so you'd only deal 1d3-2 HPs damage if successful." And he goes: "But... you just fucking said that the bar counter is made of jagged iron scraps encased in crystal, dude!" "Yeah, I said that, but it was just color. You can't really use it."

This makes...
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