anyway.



thread: 2012-11-16 : Positioning: System and gameplay options

On 2012-11-16, Vincent wrote:

At this point, I'm not judging between good games and bad games at all, so yes, the interpersonal factors and processes that determine a player's position do include those kinds of irritating, exploitative, manipulative, and unpleasant factors and processes too.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":