anyway.



thread: 2012-11-16 : Positioning: System and gameplay options

On 2012-11-17, Emily wrote:

Markus talks about positioning and the expansive concept of system we're getting at beautifully, in this article:

The Invisible Rules of Role Playing

This iterative nature is necessary for the
ludic, gamelike experiences created in role-playing,
since it moves the focus from creating fiction
externally to acting within it. The existing fiction
provides the constraints and opportunities making
the experience meaningful as a game.
The game
master and the character are structures that are
used to establish the limits of definitional power in
the game. As restrictions of rules give meaning to
ordinary gameplay, in role-playing the restrictions
of defining power give meaning to acting within
the game world. These restrictions also
differentiate role-play from make-believe.



 

This makes CH go "hmmmm"
"meaningful" is not a simple and innocent word, but already geared towards certain conclusions

This makes...
initials
...go...
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