thread: 2012-11-16 : Positioning: System and gameplay options

On 2012-11-20, Carsten wrote:

take these questions as thinking aloud to myself:

Isn't the exploding into "infinity" of options actually the advantage that makes roleplaying different from other types of games?

And isn't it the case that any kind of system to resolve things can fail? So that contraction to ONE set of mechanical or "freeform" options is a bad idea?

What I really like to request is that you tell us the conclusion in the next post, otherwise it is hard to stay close to what interests you, and not just extracting what interests me about this topic.


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