anyway.



thread: 2012-11-16 : Positioning: System and gameplay options

On 2012-11-20, Gregor Vuga wrote:

A question that might be disagreement (feel free to ignore it).

Isn't exploding into infinity potentially close to the old adage of "you can do anything in a roleplaying game" and isn't the job of design (among other things) to successfully limit(or more accurately: focus) the range of legit moves (at least as far as the mechanics are concerned)?



 

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