thread: 2012-11-16 : Positioning: System and gameplay options
On 2012-11-20, Gregor Vuga wrote:
A question that might be disagreement (feel free to ignore it).
Isn't exploding into infinity potentially close to the old adage of "you can do anything in a roleplaying game" and isn't the job of design (among other things) to successfully limit(or more accurately: focus) the range of legit moves (at least as far as the mechanics are concerned)?
This makes QM go "There's an infinite amount of numbers between 0 and 1"
But none of them is 2.