anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-05, Sydney Freedberg wrote:

Excellent essay. I won't even quibble as I usually do—just fire off a few thoughts that come to mind:

Is the implication that we need mechanics for setting-creation and elaboration? (As you said, before or during play, each is necessary). I'd say "mechanics" includes any detailed procedure, whether or not it had numerical ratings and dice/cards/tokens involved; e.g. Dogs in the Vineyard's town-creation process is mechanics, not fluffy "GM advice." The only other game I can think of that tries to systematize setting-elaboration in any way is Prime Time Adventures. Do other examples come to mind?




 

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