anyway.



thread: 2012-11-26 : Positioning: Two Timelines

On 2012-11-26, TMC wrote:

Wait.  Positioning is how the timelines touch, not the lumpley principle?  I'm sorry to be confused again, but I though positioning was the range of options a player has, while the lumpley principle was how we decided if what was said in real space actually happened in the fictional space.



 

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