thread: 2012-12-07 : Positioning: Legitimacy and Occult Co-ownership

On 2012-12-07, Vincent wrote:

When it comes time to connect fictional positioning to the process of design, in the distant future, I'll need to really truly nail this down, but meanwhile:

"...Anywhere you've visited before."
"...Anywhere you want, if you invent an earlier visit."
"...Anywhere you might possibly have visited before."
"...Anywhere you want, but this means that you've visited there before."
And others.

These all make for subtly different moves, even though the technical process for all is identical (or close). I think that the difference is in how the various constructions orient you with regard to your fellow players' input.

The first tells you that the GM might make a strong challenge, if you choose a place your character only might have visited before.

The second tells the GM to make no such challenge, but to insist that you do invent the past visit if she doesn't already know about it.

The third tells you both to chill out and go with it.

The fourth tells you that if you choose a place, the GM might invent your character's previous visit for you.

The first version, the version as written, best suits Monster of the Week. Which version would best suit your game? It depends on very precise details of what you're trying to make your game do.


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