anyway.



thread: 2012-12-07 : Positioning: Legitimacy and Occult Co-ownership

On 2012-12-16, Simon C wrote:

This is a good conversation. This is tangential, but a thing I've observed is that play where ownership/authority is unclear or muddled (or rather, where the normal occult co-ownership becomes explicit) is often really exciting.

Like, when your character goes and visits his mother, and I get to play your mother. Suddenly I'm making up all sorts of things about your character because I'm inventing details of your relationship with your mother. Sometimes that's difficult and sucky, but sometimes, if we're on compatible wavelengths, if I read your cues, and I'm making up things which you like or which you don't like but you don't like them in a way that's fun for you, then it's really incredible and revelatory, and that's one of the things I like most about roleplaying games.



 

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