thread: 2005-07-05 : Setting and Source Material
On 2005-07-06, Vincent wrote:
I'm not sold on "never negate." Instead, it's really about managing permission and expectations.Dogs in the Vineyard, for instance, manages negation pretty effectively in resolution - half the time or so, you negate, strongly. The other person doesn't mind at all, because you're playing by rules that've established rock-solid permission and expectations wrt negation.
Effective judgement and constructive criticism are essential to any collaborative creative project, RPGs very much included.