anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-06, Vincent wrote:

I'm not sold on "never negate." Instead, it's really about managing permission and expectations.

Dogs in the Vineyard, for instance, manages negation pretty effectively in resolution - half the time or so, you negate, strongly. The other person doesn't mind at all, because you're playing by rules that've established rock-solid permission and expectations wrt negation.



Effective judgement and constructive criticism are essential to any collaborative creative project, RPGs very much included.




 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":