anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-06, Ian Charvill wrote:

(I was the Anon a few posts above)

"Never Negate" is one thing that can work.  Another thing that can work is "You can negate only if conditions X, Y and Z are met".  This latter works better if X, Y and Z are arbitrary rather than personal.  "I can negate your idea because I rolled higher" rather than "I can negate you because I think your idea sucks".  If I understand it correctly the former is how Dogs works—there's a specific process invoking an arbitrary agency (random dice rolls) that decides who gets negated.



What proportion of stuff gets negated in your Ars Magica game—which I remember as being freeform?




 

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