thread: 2005-07-05 : Setting and Source Material
On 2005-07-06, Ian Charvill wrote:
(I was the Anon a few posts above)"Never Negate" is one thing that can work. Another thing that can work is "You can negate only if conditions X, Y and Z are met". This latter works better if X, Y and Z are arbitrary rather than personal. "I can negate your idea because I rolled higher" rather than "I can negate you because I think your idea sucks". If I understand it correctly the former is how Dogs works—there's a specific process invoking an arbitrary agency (random dice rolls) that decides who gets negated.
What proportion of stuff gets negated in your Ars Magica game—which I remember as being freeform?