anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-06, Vincent wrote:

Matthijs: "...do you see pre-play and in-play creation of elements as essentially the same, or would you agree that they can (or should) have different systems of negotiating credibility?"

Oh. Essentially the same, but they can (not should) have different systems, if that's what suits your design.



A real live example is Universalis' tenet phase. It uses - correct me if I misremember, Ralph - it uses an abbreviated version of Universalis' regular pay / challenge / resolve rules to set up the game to come.




 

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