anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-06, Judd wrote:

Sorry if I'm chiming in nonsequitor shit but there are various pieces of this that have really gotten me thinking.

Particularly this:



Now. When Jonathan Tweet ran Over the Edge for his friends, they created all those psycho setting elements somehow, right? Those procedures exist; his group did them. Imagine a nice solid set of guidelines and advice, real procedures effectively communicated for creating your own original Al Amarja as insane as his.



Over the Edge is wicked cool, but imagine how cool if he'd been able to give us that.



I think Sorcerer is the game that comes closest to this.  In that it takes so much time in the game's text telling how to set up a game and get to the foundation of your own world and what you want to say about the relationship between a sorcerer and their demon.



Setting writing has been what I've been doing lately, so this entry has really scratched an itch for me.



More responses to come, I think.




 

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