anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-25, Vincent wrote:

Now, for these games, I intentionally chose setups and player goals that would let me create small complete games.

I was about to say that other combinations of setup and player goals might demand larger minimum games, but then when I started to try to think of examples, Vast & Starlit contradicted them.

It may be that you could design any roleplaying game in 1500 words or so, if you were willing to sacrifice complication, and if you were competent to do it. It may be that my instinct that some rpgs have large minimum games comes from a commitment to a certain level of complexity, not a true assessment of their requirements.

Huh.



 

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