anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-27, Ben Lehman wrote:

I'm not sure any game can be designed in that space, for a satisfying (to me) definition of "any game."

i.e. I want to create a specific emotional tenor in Hot Guys Making Out, that requires characters, described as they are, and the rules, described as they are. Honestly I think I may have scrimped a bit on text length in that game, and it's still 5000 words or so.

If you'd like to try to write a game in 1500 words that retains the pacing and emotional content of HGMO, which doesn't require extensive genre foreknowledge, I would be both surprised and happy.

In general, I'd rather embrace nanogames as a neat design space of their own, rather than trying to force them into a general design requirement.



 

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