anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-27, Ben Lehman wrote:

That said, it is possible that you could write a game that is, for marketing purposes, equivalent or better (i.e. wider audience w/o sacrifice audience core and more saleable) in 1500 words.

That's a reasonable definition of "any game" and is also scary.



 

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