anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-27, J. Walton wrote:

Dammit Vx and Ben, stop saying everything I'm thinking so I can join this conversation. Seriously, though, I'm right with you on all of this: complexity vs. completeness, the technical agenda sometimes IS the game, etc. Anything can be the game, I suspect, including Ben's four words (the GMless version is "whatever y'all decide"); the real issue is not completeness but whether the game does what you want in an amount of space (social, physical, textual, emotional) that you find aesthetically and practically pleasing.

Personally, I find it invaluable to start out designing as small as I possibly can because it forces me to make decisions about what the game IS instead of letting me dilly-dally and put them off until later.



 

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