anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-27, J. Walton wrote:

Clearly I didn't get what you were trying to say in that last post, because i really don't get your response to my question. Sure, saying that would be both unhelpful and incorrect. I also think it would be wrong to say that Sundered Land: Caravan Guards is the only thing you have to say on the subject or that you had to approach designing the game the way you did, given your design goals (since goals are broader than any specific implementation). Wait a week or two, after you've had different thoughts or seen a new movie or something, and you might have designed it differently. Plus, a game doesn't arise deterministically from your design goals anyway; you still have to make choices and practice your art (which could happen in any number of ways).



 

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