anyway.



thread: 2013-05-25 : Complete Games

On 2013-05-29, benhamill wrote:

That ratio is actually something my group struggled with a bit when trying out Apocalypse World. It's not nanogame brief, maybe, but there's still plenty of stuff in there that's merely heavily implied than laid out. Also, we were coming from a very, uh, traditional gaming habit and so could have used some more, "Notice I didn't say X? Don't X." Not that that's Vx's job. Just that we realized we were doing a bunch of stuff the rules didn't say to do and, gasp, didn't seem to fit into the game well.



 

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