anyway.



thread: 2005-07-05 : Setting and Source Material

On 2005-07-07, John Harper wrote:

Clinton: Yes. I agree totally. I didn't really mean to say that writing a TV show and playing an RPG should be the same. I elaborated on my blog. Turns out I was headed into a rant with that comment.

John Kim: Huh? I mean, yeah. I agree with you too. But you went and shifted the ground. OF COURSE all those stats make sense in a James Bond game. The movies themselves are half car and gadget porn, anyway. And a hardcore James Bond game is gonna be partly a wargame, too. In the sense that the players are gonna try and bring all their resources to bear to achieve victory in their missions. So again, having all those stats and detail make sense.



But Jayne Strength rating? River's carrying capacity? Are you honestly saying that these things are vital to our act of playing a Firefly RPG? Cuz I just can't see it.



The stuff about set dressers and attention to detail? Totally out in left field. I don't see how it bears on this topic at all. We're not talking about quality production design. We're not even talking about rich details that add to the atmosphere of a game (or show). At least I wasn't. I'm talking about friggin' Armor Class ratings for the cast of Lost. What's the point?




 

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