anyway.



thread: 2013-06-12 : Status is Your Toy!

On 2013-06-17, David Berg wrote:

Reading all the "games you can play" parts, I'm thinking, "yeah, that makes sense," but then utterly failing to come up with actual examples of how such things could be or have been done.  I'd definitely be interested in more concrete/detailed discussion of any of those.

Vincent, do you have any good "positioning your interests in a group so it rewards its members for playing Apocalypse World" stories?

Without the ability to hand down "here's how you play this game" rules to a social group the way one can to a play group, that seems like quite the design challenge!



 

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