anyway.



thread: 2013-06-20 : The Sundered Land

On 2013-07-10, Will wrote:

Thanks, Vincent! I think that makes sense, and I think it's how we were playing (Actually, one person wanted to give me an out but the world's internal logic wouldn't allow it - they thought I should escape before they realized the rain would make the ledge I was grabbing onto too slick, so they said I'd need a tool or something to climb it. It was the third round, so I took that as "you fall and die".)

The fact that "getting people to buy into the fiction then using it to survive" is legit play seems, well, straightforward, but it's the sort of thing I would expect to be spelled out more explicitly in one of your games with more words to work with (cf everything in AW about how the MC should play the world), and I can see why people would interpret the explicit instructions to kill as "bypassing" such considerations in some way, and why that could create some discomfort / confusion regarding "how to play". 'Cause it seems like the player, by doing that stuff you said, is trying to get them to play the game wrong in some sense. Yeah?



 

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