anyway.



thread: 2013-08-02 : Conversations and Games

On 2013-08-03, Gordon wrote:

"1+2. In an RPG, 1 and 2 come into contact"
Hmm.  Anything more to say about the nature of this contact?  I mean, I start to think about both the wonderful opportunities and the significant complications that result from choosing NOT to stay all or mostly within 1 or 2, but perhaps that's a tangent.  Or perhaps not.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":