anyway.



thread: 2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question

On 2013-08-16, Nick wrote:

I was actually just re-reading "Things on Character Sheets (2)" last night, and it got me thinking about currency. If this is free-for-all question time, could I ask you to say a bit about currency in the Sundered Land? (Doomed Pilgrim in particular since that's the only one I have real experience of so far.)

It seems to me that a lot of the gameplay takes place purely in fiction / player-narration, without reference to things-on-character-sheets. Although I see that there can still be currency in that situation, I guess it must be a lot harder to define / quantify. Does that also make it harder to design? How do you think about currency when designing such a game? (Or do you not think about it much at all?)



 

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