anyway.



thread: 2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question

On 2013-08-18, David Bowers wrote:

HI Vincent,

The part that struck my question nerve the most was the character sheet discussion as well. I recently read a post on google+ that got me thinking: are character sheets even really essential to the roleplaying experience anymore? The fact that you don't need them in Sundered Land is one thing, but what about larger scale games? If there is information about the game we need to track, perhaps there are other ways of tracking it that might work better for certain types of games? (i.e. a board, cards, a shared relationship map, etc.)

I got thinking about the categories you wrote about too. Perhaps some games don't even have "effectiveness" and "resource", and function entirely based on positioning... perhaps other games might break down what's important about a character in very different ways, such that resources and effectiveness aren't really in question at all.

I suspect the answer you're working on already addresses these issues and more, but I thought I'd throw this in there anyways.



 

This makes CB go "Zombie Cinema"
Cards, a board, and one die and one pawn per player: http://www.arkenstonepublishing.net/zombiecinema

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