thread: 2013-08-16 : Diagram Retrospective -plus- Ask a Frequent Question
On 2013-08-18, David Bowers wrote:
Also, since you're not yet flooded with questions here I think maybe I'll ask another.
When it comes to people who will enjoy any given game, how do you think the development of nanogames such as the Sundered Land has contributed to the questions of appealing content, constructive procedures, and humane social footprints? Obviously the time spent to learn (and sometimes play) a nanogame is potentially a lot more humane, but do you think the procedures tend to be more constructive when constrained for brevity as well?